GEARS: Game-Engine-assisted Research platform for Scientific Computing
Virtual Reality visualization of materials simulations and processes
Hardware-agnostic, multiple game engines and programming languages
Integration with LAMMPS for real-time visualization
Game-Engine-assisted Research platform for Scientific Computing is a hardware-agnostic workflow that leverages game engines to adapt scientific visualization and simulation techniques for Virtual Reality (VR). It also supports multiple game engines and programming languages, and incorporates existing libraries to allow researchers to directly port existing codebases to VR. Additionally, the platform integrates a number of software tools that take advantage of VR’s enhanced functionality for scientific computing.
Software Download Links
Documentation Download Links
Installation Guide
Download PDF of installation guideUser Manual
Download PDF of the GEARS user manualFrequently Asked Questions
Can I use GEARS with my Oculus/HTC Vive?
Yes. GEARS is compatible with both Oculus Rift and HTC Vive VR headsets.
Can I use GEARS to visualize large simulation data sets?
Yes. GEARS has been used to visualize simulations containing up to 500000 atoms.
Publications
Game-Engine-Assisted Research platform for Scientific computing (GEARS) in virtual reality
B. K. Horton, R. K. Kalia, E. Moen, A. Nakano, K. Nomura, M. Qian, P. Vashishta, and A. Hafreager
SoftwareX 9, 112-116 (2019)
Materials Genome Software Framework: Scalable Parallel Simulation, Virtual Reality Visualization and Machine Learning
A. Mishra, B. K. Horton et. al, Proceedings of the International Conference on Scientific Computing (CSC) (2019)