GEARS: Game-Engine-assisted Research platform for Scientific Computing
Game-Engine-assisted Research platform for Scientific Computing is a hardware-agnostic workflow that leverages game engines to adapt scientific visualization and simulation techniques for Virtual Reality (VR). It also supports multiple game engines and programming languages, and incorporates existing libraries to allow researchers to directly port existing codebases to VR. Additionally, the platform integrates a number of software tools that take advantage of VR’s enhanced functionality for scientific computing.
Brandon K. Horton, Rajiv K. Kalia, Erick Moen, Aiichiro Nakano, Ken-ichi Nomura, Michael Qian, Priya Vashishta, Anders Hafreager, SoftwareX 9, 112 (2019).