GEARS: Game-Engine-assisted Research platform for Scientific Computing

Virtual Reality visualization of materials simulations and processes

Hardware-agnostic, multiple game engines and programming languages

Integration with LAMMPS for real-time visualization

Game-Engine-assisted Research platform for Scientific Computing is a hardware-agnostic workflow that leverages game engines to adapt scientific visualization and simulation techniques for Virtual Reality (VR). It also supports multiple game engines and programming languages, and incorporates existing libraries to allow researchers to directly port existing codebases to VR. Additionally, the platform integrates a number of software tools that take advantage of VR’s enhanced functionality for scientific computing.

Software Download Links
Source Code
Tar ball version 1.0.0, 6.75 MB
Software Repository
Github Become a developer!
Documentation Download Links
Installation Guide
Download PDF of installation guide
User Manual
Download PDF of the GEARS user manual
Frequently Asked Questions

Can I use GEARS with my Oculus/HTC Vive?

Yes. GEARS is compatible with both Oculus Rift and HTC Vive VR headsets.

Can I use GEARS to visualize large simulation data sets?

Yes. GEARS has been used to visualize simulations containing up to 500000 atoms.

Publications

Game-Engine-Assisted Research platform for Scientific computing (GEARS) in virtual reality
B. K. Horton, R. K. Kalia, E. Moen, A. Nakano, K. Nomura, M. Qian, P. Vashishta, and A. Hafreager
SoftwareX 9, 112-116  (2019)

Materials Genome Software Framework: Scalable Parallel Simulation, Virtual Reality Visualization and Machine Learning
A. Mishra,  B. K. Horton et. al, Proceedings of the International Conference on Scientific Computing (CSC) (2019)

Published on September 9th, 2017

Last updated on June 3rd, 2020