GEARS: Game-Engine-assisted Research platform for Scientific Computing

  • Virtual Reality visualization of materials simulations and processes
  • Hardware-agnostic, multiple game engines and programming languages
  • Integration with LAMMPS for real-time visualization

Game-Engine-assisted Research platform for Scientific Computing is a hardware-agnostic workflow that leverages game engines to adapt scientific visualization and simulation techniques for Virtual Reality (VR). It also supports multiple game engines and programming languages, and incorporates existing libraries to allow researchers to directly port existing codebases to VR. Additionally, the platform integrates a number of software tools that take advantage of VR’s enhanced functionality for scientific computing.


Publication

Brandon K. Horton, Rajiv K. Kalia, Erick Moen, Aiichiro Nakano, Ken-ichi Nomura, Michael Qian, Priya Vashishta, Anders Hafreager, SoftwareX 9, 112 (2019).